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Milan Stankovic
Milan Stankovic
3D Artist
Smederevo, Serbia

Summary

Experienced in CGI using it to express myself through telling stories.

/// EDUCATION ///

ITS - Information Technology School
Computer Multimedia academic program

/// AWARDS ///

CGArena Excellence Award
CGSociety Featured Award
Blender Artist Gallery
Dope Recognition Award
3D Picture of the day
Yafaray contest - Amazing Architecture 2011

/// PUBLICATIONS ///

Art Of Blender: Volume I Book
Blender art magazine
Arttech sveske magazine
CGArena - Top 10 Arch-Viz Tutorials/Makings

Skills

Environment Design3D VisualizationEnvironment ModelingStorytelling

Software proficiency

3ds Max
3ds Max
V-Ray
V-Ray
iClone
iClone
Blender
Blender
Substance Painter
Substance Painter
Photoshop
Photoshop

Experience

  • Web design / Video editor - IT Department at HBIS GROUP Serbia Iron & Steel d.o.o.
    Smederevo, Serbia
    April 2002 - Present

  • Mars scifi illustration at Marcio Tex - Hard science fiction writer
    Rio de Janeiro, Brazil
    January 2018 - February 2018

    Responsible for complete process on creating several illustrations for Consortia (book one)

  • Griffin’s Studio VR at Bound Press
    Santa Monica, CA
    December 2014 - April 2015

    Responsible for creating VR experience

  • Wires for empathy open movie project (Tube open project) at URCHN
    Northampton, Massachusetts
    February 2013 - June 2013

    Responsible for 3d modeling (modifying train station scene)

  • 3D Modeling at Unique 8 Design Studio
    Perth, Australia
    September 2012 - December 2012

    Responsible for 3d modeling construction machinery

  • 3D Environments and Textures creation at Eipix
    Novi Sad, Serbia
    April 2012 - June 2012

    Worked as a 3d modeler and texture artist, on Hidden Object Puzzle Game - Off the Record: Linden Shades Collector’s Edition.

  • Ethno village "Salas" at Donja Tramosnica ( Bosnia and Hercegovina ) at Projektni biro "Profil"
    Novi Beograd, Serbia
    May 2011 - July 2011

    Responsible for entire process (3d modeling, texturing, lighting, rendering)

  • 3D Modeling and texturing at Suite Imagery, LLC
    Kenosha, Wisconsin
    March 2010 - June 2010

    3D Modeling, texturing and fluid simulation for sewer system animation for public works - MMSD

  • Interior design at Zen By Design
    Scottsdale, Arizona, USA
    February 2009 - November 2009

    Responsible for creating an architectural interior scenes.